Branscher som idag använder tekniken är konstruktörer och produktutvecklare, arkitekter, industridesigners, verktygstillverkare, gummi-, plast-, fordons-, verkstads- och medicinindustrin. Man tillverkar många prototyper men även proteser, flygplansdelar, smycken, konst och design av olika slag, så som haute couture-plagg och skor.
Idag används 3D-printing för prototyper, nyproduktion men också för att tillverka reservdelar för både människor och maskiner.
Tryckeriutbildningar kan finnas inom Yrkeshögskolan.
34 800 kr
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- 3D artist/3D-grafiker
We are collaborating with Disney and Lucasfilm Games on a new story-driven open-world video game set in the beloved Star Wars galaxy. This is a lore we love and want to do justice with a game and story that bring both new and lifelong fans on an immersive and outstanding journey that will stay with them for years.
As an Environment (Level) Artist here at Massive, you'll get the chance to use your artistic eye to create gameplay spaces that not only play well but look visually stunning too. Utilizing the power of our in-house game engine - Snowdrop, you'll collaborate with fellow Artists, Tech Art, and Level Designers to create unique AAA game worlds.
This is a permanent position based in Malmö Sweden and requires working onsite. We kindly ask you to apply with your CV and message to the hiring manager in English. Applications will be reviewed whilst the job ad is posted.
- Environmental storytelling through set dressing, composition & lighting;
- Distribute and prop 3D assets throughout the game for great readability;
- Build 3D scenes for environments based on concept art and reference imagery;
- Collaborate with Level Design Teams to maintain gameplay requirements and Tech Art to maintain performance requirements.
You push what environment art can mean to a game through creative initiatives, and you’re not afraid to take responsibility/ownership for what's needed to make the game better. Your openness and flexibility complements this and enables you to provide insights from all parts of the development into your area of expertise, which makes you a valuable source of ideas and suggestions.
Besides the above we’re looking for someone aligned with our core values and the following skills and experience:
- A relevant portfolio of artwork (must include Level/Environment Art, ideally with a realistic style);
- Proven experience working in the games industry on at least one AAA title;
- Deep understanding of art fundamentals and design (including composition, color theory, and lighting);
- Knowledge of 3D/texturing packages, and game engines like Unity/Unreal;
- Solid understanding of the workflows required to create an asset from Blockout to final quality, and optimizing for real-time rendering.
Massive Entertainment is a world-leading AAA studio located in Malmö Sweden and is part of the Ubisoft family. We’re a multinational team of more than 650 passionate and highly skilled people from 50+ different countries. Our studio’s goal has always been – and still is – to craft the finest gaming experiences for all players.
At Massive, you get to do what you love most while bringing your own experience to our ongoing projects, like Tom Clancy’s The Division 2, Avatar: Frontiers of Pandora, and The Star Wars Project. We're also developing new tech here, such as our in-house engine Snowdrop, and Ubisoft Connect - Ubisoft's digital ecosystem and distribution platform.
All your application information will be kept confidential according to EEO & GDPR guidelines.
Ubisoft Entertainment Sweden AB
- 3D artist/3D-grafiker
MachineGames is looking for an experienced 3D Artist to join our team. In this role you will create high quality models that are in line with the art direction and concept art.
Our studio is located in central Uppsala, Sweden which is a small and vibrant city 30 minutes north of Stockholm with a historical heritage reaching back to pre-medieval times. It also has the oldest and one of the largest universities in northern Europe.
This is a permanent position starting as soon as possible. We will support your relocation and/or application for work permit if you have a non-EU passport and/or not currently residing in Sweden.
3D modeling of assets including, but not limited to, creation of characters, buildings, props and vegetation assets
Close collaboration with Art Director, Game Director, Technical Artist and Concept Artist to maintain a coherent vision of the game visuals
Participate in the constant improvement of asset production methods and techniques
Deliver high quality work, within design constraints, in a timely manner over an extended period of time
You have 3+ years of experience in AAA or mobile games development
Proven ability to closely adapt a specific art style and create models from concept art
Able to reach good balance between composition, shape, color and detail
Very good knowledge of job-related software – Maia, 3ds Max, ZBrush, Photoshop
Experience with asset creation workflows and pipelines
Strong skills in texturing and painting
Experience with Substance Designer / Painter is a plus
Skills in Animation and/or rigging are a plus
You’re solutions oriented with great problem solving skills
Organized and have excellent time management skills
Fluent in English in speech and writing
Self-starting team player with very strong work ethic and cooperative attitude
Last but not least, you’re passionate about making GREAT games!
MachineGames was established in 2009 by former founding members of Starbreeze Studios and was acquired by ZeniMax Media in 2010. Located in Uppsala, Sweden, MachineGames is a studio comprised of a seasoned group of developers recognized for their work creating story-driven games. Their first title, the critically-acclaimed action-adventure shooter, Wolfenstein: The New Order, is a reimagining of the franchise widely credited for helping establish the first-person shooter genre. Launched in May 2014, the game has garnered numerous ‘Game of the Year’ and ‘Shooter of the Year’ awards and nominations from media outlets worldwide. Launched in May 2015, The Old Blood was well received by fans and critics for bringing more of the thrilling action-adventure shooter gameplay they loved in The New Order, and unveiling more of this reimagined world while paying homage to the franchise’s roots. MachineGames released Wolfenstein II: The New Colossus in October 2017 for PC, Xbox One, and PS4, winning a number of accolades for as well as The Adventures Chronicles DLC for Wolf II in early 2018
How to Apply
****We review applications continuously and we do not apply last application day. An offer may be given while this ad is still posted****
Therefore, do not hesitate to apply! Klick on the link to be redirected to our internal career page. We will not accept applications sent to us by email.
Machinegames Sweden AB
S:T PERSGATAN 10