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Leveldesigner
Spela filmen

Leveldesigner

Som Leveldesigner är du "spelvärldens arkitekt".

Du är en dataspelsutvecklare, men som är särskilt ansvarig för att sätta ihop det som programmerare och grafiker skapar vad gäller spelmiljöer och spelupplevelser.

Det är leveldesignern som ser till att banan är intressant och rolig, men du arbetar samtidigt utifrån givna koncept.

Som utbildad leveldesigner kan du arbeta som Level Designer, Mission Scripter eller som Level Artist.

Utbildning

Passande utbildningar kan finnas inom olika skolformer, bl a inom folkhögskola, yrkeshögskola, högskola/universitet och KKU.

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2 Lediga jobb

Game Designer / Senior Game Designer (FTC)

Arbetsgivare / Ort: Midasplayer AB / STOCKHOLM
Omfattning / Varaktighet: Heltid / Tillsvidare
Lönetyp: Fast månads- vecko- eller timlön
Ansök senast 31 maj (16 dagar kvar)
Publicerad: 2021-04-01
Källa: Arbetsförmedlingen
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Om jobbet

Craft:

Games Design & Production

Job Description:

Please note this is a Fixed Term Contract, ending in December 2021.

Do you want to create the world’s best mobile games? Have you got big ideas and the skills to make them happen? We’re looking for a Game Designer to join our Kingdom. You’ll crush it in a team where you can experiment, go beyond the obvious and take the lead. Break the rules, make the rules - do whatever it takes to make unforgettable games.

Your role within the Kingdom

As our new Game Designer you will lead the feature design on a game with an experienced cross- discipline team.

  • Understand business and players’ needs and provide well informed decisions
  • You will identify potential features to test and make recommendations to the production team.
  • Develop a deep understanding of the player’s needs and motivations.
  • You will harness the creativity of the entire team to craft new features and obtain learnings.

Skills to create thrills:

  • Ability to develop and communicate complex systems on Core, Meta and Social layers
  • You can hold the vision for a feature from concept to release
  • You have experience with user centric design / brainstorms
  • You will have a consistent record of creating impactful features on live games
  • You’ve shipped casual games in a Game Designer capacity or similar You’re someone who is self- motivated, who thrives in an agile environmentThe following skills would be very helpful for the role:
  • Previous experience with ‘Match Puzzle’ games (E.g. Match- 3, Clicker, Linker, Bubble Shooter…)
  • Experience working with big brands
  • Experience with both Level Design and Game Balancing

Bonus Points

The following skills would be very helpful for the role:

  • Previous experience with ‘Match Puzzle’ games (E.g. Match- 3, Clicker, Linker, Bubble Shooter…)
  • Experience working with big brands
  • Experience with both Level Design and Game Balancing

About King

King is a leading interactive entertainment company for the mobile world, with people all around the world playing one or more of our games, including franchises such as Candy Crush, Farm Heroes, Pet Rescue and Bubble Witch.

We have 249 million monthly active users as of fourth quarter 2019 across web, social and mobile platforms. King was acquired by Activision Blizzard Inc. (Nasdaq ATVI) in February 2016 and operates as an independent unit of the

company.

A Great Saga Needs All Sorts of Heroes

Making games is fun. Especially when you do it with people who share the same idea of what makes a good workplace great. We design games for everyone, no matter where they are or who they are, and we employ all sorts of people from all kinds of backgrounds to bring them to life. Truth is, we simply cannot expect diversity in our players and originality in our games without first nurturing it in our people. A great saga needs all sorts of heroes.

Making the World Playful

Making the World Playful is what inspires us to create new experiences and raise the bar. It’s what makes King a place where we can all dream bigger, continue to add innovation to our games, broadening the portfolio and exploring new territories in mid- core and casual. We take the art and science of gaming to the next level through our curiosity for the unexplored, passion for games, respect for each other and love for our players – and we’re not afraid to have fun along the way. In fact, together with our parent company Activision Blizzard and experts around the world, we believe having fun is good for you. There has never been a better time to join us. We're dreaming bigger and see a world of possibilities ahead. If you share our passion, our values, and our hunger to shape the future, join us in Making the World Playful!

Applications needs to be in English.

Discover King at careers.king.com

Arbetsgivare
Midasplayer AB
Sveavägen 44
11343 STOCKHOLM
Ansökan
Ansök senast 31 maj (16 dagar kvar)

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Lead Level Designer

Arbetsgivare / Ort: Starbreeze AB
Omfattning / Varaktighet: Heltid / Tillsvidare
Lönetyp: Fast månads- vecko- eller timlön
Ansök senast 6 oktober (4 månader 21 dagar kvar)
Publicerad: 2021-04-19
Källa: Arbetsförmedlingen
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Kvalifikationer
Arbetslivserfarenhet
Krav
  • Leveldesigner

Om jobbet
Starbreeze Studios is currently looking for a Lead Level Designer who will be leading and supervising the Level Design team across multiple projects in a day-to-day operation of planning and designing levels including creating level layouts, mission scripting, enemy encounters and integration of other level elements. You will collaborate with other department leads, directors and producers to ensure that the overall game vision is represented in the game levels. You will establish, maintain and evolve level design processes, documentation and tools for the projects and be involved in all steps of creating a level. You will work with the PAYDAY franchise, requiring from you an additional level of understanding of how systems integrate into your levels and randomized elements generate a variety of game experiences in the same level. You would be welcomed to an open, enthusiastic environment where you’ll find opportunities to shape the games we make, mentor Level Designer’s and collaborate with a passionate team on one of the most popular co-op action franchises in the game industry. If you share our passion for cooperative first-person shooters, our Level Design team is the perfect place for you! Responsibilities: Collaborate with the Design Director to communicate and translate the game vision into the level design together with your team. - Guide the Level Designers’ in creating levels where gameplay flow, mission objectives and events form dynamic experiences. - Work closely with the Producer and the Design Director to plan and prioritize the Level Design team’s work. - Work with other Leads and disciplines when the work within your field affects the area they’re working on. - Work with the Level Design team through all stages of development to own and implement levels and gameplay features that improve content and quality of the game experience. - Review levels based on priorities and feedback and facilitate continuous improvements of these. - Lead the creation of thorough documentation and play an active part in the development and iteration of pipelines and processes. - Be the main point of contact of the other departments regarding Level Design issues and work together with other departments - Mentor the Level Design team and carry out performance follow-ups, manage and resolve any situation arising within the team that would delay production objectives. - Lead the recruitment of new Level Design candidates. - Participate and contribute to an approachable and open-minded culture Requirements: Relevant degree or equivalent experience. - At least 1 to 2 shipped “AAA” titles. - 5 years plus in game industry as Senior Level Designer or Lead. - Expert knowledge of Unreal Engine 4. - Excellent knowledge of level design fundamentals and the role of level design in the overall experience - Possess a strong knowledge of game production pipelines. - Must be able to professionally communicate and work with other members of the game production team (both internally and externally) while always keeping the overall vision of the game in mind - Excellent written and verbal communication, documentation skills and the ability to convey abstract concepts - Ability to review and feedback on teams work in a constructive manner - Comfortable working in a fast-paced live operations development environment Valuable additional skills: Working experience with cooperative first-person shooters - Degree or experience in art, interior or industrial Design - Writing/ narrative experience - Passion for games on all existing formats: board games, card games, sports, paper RPGs, gambling, all genres of videogames with special focus on FPS and competitive games. Still reading? Great, because here comes the good part: We offer you a position at a company where we value empowerment, agility and ownership. While we evolve we want you to grow with us and to develop as a professional. Sounds good? Then we can’t wait to see your resume and meet you! We recommend that you apply as soon as possible, as interviews are held continuously. Send your application with a resume and portfolio in English. All applications must include a portfolio to be considered.
Arbetsgivare
Starbreeze AB
Hemsida: http://www.starbreeze.com/
Ansökan
Ansök senast 6 oktober (4 månader 21 dagar kvar)

Ansök här
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