På denna webbsida använder vi Cookies (Kakor) för att du skall få ut mesta möjliga av ditt besök på sidan.
Genom att använda webbsidan godkänner du användningen av Cookies, som beskrivs i vår Integritetspolicy Ok

Leveldesigner
Spela filmen

Leveldesigner

Som Leveldesigner är du "spelvärldens arkitekt".

Du är en dataspelsutvecklare, men som är särskilt ansvarig för att sätta ihop det som programmerare och grafiker skapar vad gäller spelmiljöer och spelupplevelser.

Det är leveldesignern som ser till att banan är intressant och rolig, men du arbetar samtidigt utifrån givna koncept.

Som utbildad leveldesigner kan du arbeta som Level Designer, Mission Scripter eller som Level Artist.

Utbildning

Passande utbildningar kan finnas inom olika skolformer, bl a inom folkhögskola, yrkeshögskola, högskola/universitet och KKU.

Länktips

Visa mer
Visa mindre

8 Lediga jobb

Lead Level Designer [Star Wars Project]

Arbetsgivare / Ort: Ubisoft Entertainment Sweden AB / Malmö
Omfattning / Varaktighet: Heltid / Tills vidare
Lönetyp: Fast månads- vecko- eller timlön
Ansök senast 19 september (2 dagar kvar)
Publicerad: 2021-09-08
Källa: Arbetsförmedlingen
VISA MER
Kvalifikationer
Arbetslivserfarenhet
Meriterande
  • Level designer/Leveldesigner

Språk
Krav
  • Engelska

Om jobbet

Job Description

We’re collaborating with Disney and Lucasfilm Games on a new story-driven open-world video game set in the beloved Star Wars galaxy. This is a lore we love and want to do justice with a game and story that bring both new and lifelong fans on an immersive and outstanding journey that will stay with them for years.

As a Lead Level Designer at Massive Entertainment you’ll be challenged with supporting, mentoring, and managing a team of Level Designers; to conceptualize, script, and develop fun levels for our players to solve and accomplish. You’ll ensure that all levels and related experiences are delivered on time, in-line with the narrative and artistic direction, and to the highest possible quality.

This is a permanent position based in Malmö Sweden and requires working onsite. We kindly ask you to apply with your CV and message to the hiring manager in English. Applications will be reviewed whilst the job ad is posted.


Responsibilities

  • Developing the Level Design vision together with our core Directors, and overseeing the implementation of this vision in-game, with the players experience at the center;
  • Coaching and supporting a team of Level Designers with constructive feedback and careful planning;
  • Developing and overseeing the rules and metrics for gameplay spaces (rational level design);
  • Defining and refining level layouts to create an extremely fun, satisfying, and polished level design flow;
  • Validating the team’s efforts to ensure quality objectives are met and are in-line with the game vision, especially through iterative reviews to test the player experience;
  • Working closely with stakeholders in the narrative and art departments to conceive and design environments that are in line with the lore, but innovative and visually impressive too;
  • Collaborating with the engineering team to develop and enhance the development of tools and processes used in building our levels.

Qualifications

You have a passion for Level Design but you also take pride in enabling and developing the Designers around you, coaching your team to deliver the highest possible quality. You have previous experience driving a team through a AAA game release (or a similar-sized production) and are a great people manager - communicating fluently in English (our company language).

Besides the above we’re looking for someone aligned with our core values and the following skills and experience:

  • Proven professional experience leading Level Design within major game production(s);
  • Extensive Level Design knowledge and principles, incorporating AAA open world games;
  • Proven Experience as a Level Designer through several dev-cycles;
  • A degree in Game/Level Design, a similar field, or the equivalent work experience.

Additional information

Massive Entertainment is a world-leading AAA studio located in Malmö Sweden and is part of the Ubisoft family. We’re a multinational team of more than 650 passionate and highly skilled people from 50+ different countries. Our studio’s goal has always been – and still is – to craft the finest gaming experiences for all players.

At Massive, you get to do what you love most while bringing your own experience to our ongoing projects, like Tom Clancy’s The Division 2, Avatar: Frontiers of Pandora, and The Star Wars Project. We're also developing new tech here, such as our in-house engine Snowdrop, and Ubisoft Connect - Ubisoft's digital ecosystem and distribution platform.

All your application information will be kept confidential according to EEO & GDPR guidelines.

Arbetsgivare
Ubisoft Entertainment Sweden AB
Barkgatan 5
21422 Malmö
Hemsida: www.massive.se
Ansökan
Ansök senast 19 september (2 dagar kvar)

Ansök här
VISA MINDRE

Lead Level Designer

Arbetsgivare / Ort: Starbreeze AB
Omfattning / Varaktighet: Heltid / Tillsvidare
Lönetyp: Fast månads- vecko- eller timlön
Ansök senast 6 oktober (19 dagar kvar)
Publicerad: 2021-04-19
Källa: Arbetsförmedlingen
VISA MER
Kvalifikationer
Arbetslivserfarenhet
Krav
  • Leveldesigner

Om jobbet
Starbreeze Studios is currently looking for a Lead Level Designer who will be leading and supervising the Level Design team across multiple projects in a day-to-day operation of planning and designing levels including creating level layouts, mission scripting, enemy encounters and integration of other level elements. You will collaborate with other department leads, directors and producers to ensure that the overall game vision is represented in the game levels. You will establish, maintain and evolve level design processes, documentation and tools for the projects and be involved in all steps of creating a level. You will work with the PAYDAY franchise, requiring from you an additional level of understanding of how systems integrate into your levels and randomized elements generate a variety of game experiences in the same level. You would be welcomed to an open, enthusiastic environment where you’ll find opportunities to shape the games we make, mentor Level Designer’s and collaborate with a passionate team on one of the most popular co-op action franchises in the game industry. If you share our passion for cooperative first-person shooters, our Level Design team is the perfect place for you! Responsibilities: Collaborate with the Design Director to communicate and translate the game vision into the level design together with your team. - Guide the Level Designers’ in creating levels where gameplay flow, mission objectives and events form dynamic experiences. - Work closely with the Producer and the Design Director to plan and prioritize the Level Design team’s work. - Work with other Leads and disciplines when the work within your field affects the area they’re working on. - Work with the Level Design team through all stages of development to own and implement levels and gameplay features that improve content and quality of the game experience. - Review levels based on priorities and feedback and facilitate continuous improvements of these. - Lead the creation of thorough documentation and play an active part in the development and iteration of pipelines and processes. - Be the main point of contact of the other departments regarding Level Design issues and work together with other departments - Mentor the Level Design team and carry out performance follow-ups, manage and resolve any situation arising within the team that would delay production objectives. - Lead the recruitment of new Level Design candidates. - Participate and contribute to an approachable and open-minded culture Requirements: Relevant degree or equivalent experience. - At least 1 to 2 shipped “AAA” titles. - 5 years plus in game industry as Senior Level Designer or Lead. - Expert knowledge of Unreal Engine 4. - Excellent knowledge of level design fundamentals and the role of level design in the overall experience - Possess a strong knowledge of game production pipelines. - Must be able to professionally communicate and work with other members of the game production team (both internally and externally) while always keeping the overall vision of the game in mind - Excellent written and verbal communication, documentation skills and the ability to convey abstract concepts - Ability to review and feedback on teams work in a constructive manner - Comfortable working in a fast-paced live operations development environment Valuable additional skills: Working experience with cooperative first-person shooters - Degree or experience in art, interior or industrial Design - Writing/ narrative experience - Passion for games on all existing formats: board games, card games, sports, paper RPGs, gambling, all genres of videogames with special focus on FPS and competitive games. Still reading? Great, because here comes the good part: We offer you a position at a company where we value empowerment, agility and ownership. While we evolve we want you to grow with us and to develop as a professional. Sounds good? Then we can’t wait to see your resume and meet you! We recommend that you apply as soon as possible, as interviews are held continuously. Send your application with a resume and portfolio in English. All applications must include a portfolio to be considered.
Arbetsgivare
Starbreeze AB
Hemsida: http://www.starbreeze.com/
Ansökan
Ansök senast 6 oktober (19 dagar kvar)

Ansök här
VISA MINDRE

Senior Java Backend Engineer - Crash Bandicoot On The Run!

Arbetsgivare / Ort: Midasplayer AB / STOCKHOLM
Omfattning / Varaktighet: Heltid / Tills vidare
Lönetyp: Fast månads- vecko- eller timlön
Ansök senast 31 oktober (1 månad 14 dagar kvar)
Publicerad: 2021-08-19
Källa: Arbetsförmedlingen
VISA MER
Om jobbet

Craft:

Technology & DevelopmentJob Description:

The Crash team supports the new games studio in our collaborative studio mission to create and launch the next 1 billion dollar franchise. The team collaborates with game teams as well as shared tech teams in order to create and maintain the tech that enables the future of King's mobile game development.

Your role within our kingdom

As our Java Backend Developer you will be a part of a team with the mission to build and maintain technology to support the studio in creating our new franchises. This includes integrating with existing tech, developing new creative solutions for our games, investigating problems reported by the game teams and coaching fellow developers. You will work in close collaboration with our game teams and enjoy a creative, challenging and collaborative workplace where your ideas will be every bit as valued as your programming expertise.

You will work in a dynamic environment where work is driven by a changing studio portfolio and the requirements of the game teams. Therefore you should be a fast- learner with a positive attitude and a strong passion for working with new technology and be able to jump into any project to quickly adapt and resolve complex problems. You're excited about doing what's best for the games and adaptable enough to work on different things day to day based on their needs. You are passionate about the quality that you and the teams around you deliver automating and improving the processes whenever you can.

Skills to create thrills

You have great passion for system development, new technologies, large scale systems and games in particular. You’re an excellent communicator, happy dealing with people from different business units and with varying degrees of technical savvy. Therefore, you’re able to translate business needs to technical requirements and implementation. You are not afraid to embrace our DevOps methodology: you promote your code to our production systems and look after it while in production. Other skills include:

  • Able to architect, design and implement components, features and systems in Java.
  • Excited about working on a live game product with a massive number of active users.
  • Knowledge of databases and general web development.
  • Able to support game servers from a Level 3 support perspective, investigating issues when escalated.
  • Experienced working with UNIX environments and Git.
  • Great communication between our dedicated ops team, client developers and other backend developers.
  • Ability to work with different teams and provide mentorship to junior developers
  • Experience with developing backend for mobile apps.
  • Experience with working with server authoritative solutions.

Bonus points

  • C# and Unity Knowledge.
  • Client development experience.
  • Experience with Gradle build systems.
  • Experience using Jenkins or other CI systems for automation.
  • Experience with Kubernetes and Docker
  • Familiarity with web protocols, application servers and web servers.

About King

King is a leading interactive entertainment company for the mobile world, with people all around the world playing one or more of our games, including franchises such as Candy Crush, Farm Heroes, Pet Rescue and Bubble Witch.

We have 249 million monthly active users as of fourth quarter 2019 across web, social and mobile platforms. King was acquired by Activision Blizzard Inc. (Nasdaq ATVI) in February 2016 and operates as an independent unit of the

company.

A Great Saga Needs All Sorts of Heroes

Making games is fun. Especially when you do it with people who share the same idea of what makes a good workplace great. We design games for everyone, no matter where they are or who they are, and we employ all sorts of people from all kinds of backgrounds to bring them to life. Truth is, we simply cannot expect diversity in our players and originality in our games without first nurturing it in our people. A great saga needs all sorts of heroes.

Making the World Playful

Making the World Playful is what inspires us to create new experiences and raise the bar. It’s what makes King a place where we can all dream bigger, continue to add innovation to our games, broadening the portfolio and exploring new territories in mid- core and casual. We take the art and science of gaming to the next level through our curiosity for the unexplored, passion for games, respect for each other and love for our players – and we’re not afraid to have fun along the way. In fact, together with our parent company Activision Blizzard and experts around the world, we believe having fun is good for you. There has never been a better time to join us. We're dreaming bigger and see a world of possibilities ahead. If you share our passion, our values, and our hunger to shape the future, join us in Making the World Playful!

Applications needs to be in English.

Discover King at careers.king.com

Arbetsgivare
Midasplayer AB
Sveavägen 44
11343 STOCKHOLM
Ansökan
Ansök senast 31 oktober (1 månad 14 dagar kvar)

Ansök här
VISA MINDRE

Narrative lead - Project Curie

Arbetsgivare / Ort: Star Stable Entertainment AB
Omfattning / Varaktighet: Heltid / Tillsvidare
Lönetyp: Fast månads- vecko- eller timlön
Ansök senast 18 november (2 månader 1 dag kvar)
Publicerad: 2021-06-01
Källa: Arbetsförmedlingen
VISA MER
Om jobbet
We're the Curie Team, and we’re creating new magic. Interested in joining us in building a new world of adventures? This is a once in a lifetime opportunity for someone who wants to be a part of building a next-generation MMO from the ground up! We love horses and the community that has been built around the Star Stable Online universe, but we are ready to move out of our comfort zone into a new world of adventures... without horses . THE QUEST We have a vision of the new game, but we need more than that. So this is where we hope you will build some magic together with us. Our Narrative Lead will be responsible for how stories are told in Curie, ensuring that the game’s creative vision is respected during the production phases.. To be successful, you need to be comfortable as a mentor to a diverse team of writers on non-linear stories and enthusiastic about the tools, pipelines and planning for narrative content. We're at the beginning of our journey and preparing to move into Pre-Production on this title that will let players explore epic worlds, build connections with others, and express themselves creatively. We like stories, but we also think the most compelling stories are those the players tell themselves. Our flagship MMO Star Stable Online is in its 10th year of continuous updates with a community that continues to grow in size and passion. That’s our bar for success. THE MISSION FOR THE TEAM This new game is something totally different, so the team that builds it really needs to be daring and driven and have our values in the backpack. We all need to be good collaborators and communicators. We know that we will try small and fail fast. We will be open to feedback and let our audience grow with us. We know when to ask for help and how to share our knowledge with others. And we do know that at this stage, perfection is the enemy of success. To help you during this journey you will have a whole company with many years of experience and support functions. You’ll join our growing team in shaping the vision and bringing this new product to life to delight new audiences. WHAT YOU BRING It is important for us that we all share passion and excitement around ambitious games that grow in dialogue with their audience. This project and this role requires you to have a pioneer mindset and enjoy experimenting and breaking new ground. Our team is small, lean, and close-knit. We love to work towards the same goals through self-ownership and autonomous but collaborative workflows. The Narrative Lead must have a creative, spider-in-the-web mindset. We need you to be comfortable with editing, not only writing, and clearly communicating with the team to ensure our threads don’t get tangled. Additionally, experience in building storylet based systems and an understanding of live-ops and “living stories” is key to this role. As a bonus, experience or expertise in user-generated content and tools is a plus! ABOUT STAR STABLE ENTERTAINMENT We are a passionate and happy bunch of 160+ creative brains from 20 different countries, dedicated to creating immersive and inspiring experiences for a global audience of girls. Founded in 2011 in Stockholm, Sweden, we are the makers of the popular adventure game Star Stable Online - the currently #1 ranked and fastest-growing horse game in the world. Over the years we have extended our product line to music, publishing, and several apps, continuously working to improve, grow and fulfill what’s at the heart of our mission - to inspire, to celebrate the power of sisterhood, and to have a meaningful global impact, transforming the gaming industry into a more open-minded and inclusive environment. PS. It turns out that we are one of the most diverse gaming companies in Stockholm, and of course we like to keep it that way. So no matter who you are, apply now! We’re keen to hear more about you!
Arbetsgivare
Star Stable Entertainment AB
Ansökan
Ansök senast 18 november (2 månader 1 dag kvar)

Ansök här
VISA MINDRE

Level designer project Curie

Arbetsgivare / Ort: Star Stable Entertainment AB
Omfattning / Varaktighet: Heltid / Tillsvidare
Lönetyp: Fast månads- vecko- eller timlön
Ansök senast 18 november (2 månader 1 dag kvar)
Publicerad: 2021-06-01
Källa: Arbetsförmedlingen
VISA MER
Kvalifikationer
Arbetslivserfarenhet
Krav
  • Leveldesigner

Om jobbet
We're the Curie Team, and we’re creating new magic. Interested in joining us in building a new world of adventures? This is a once in a lifetime opportunity for someone who wants to be a part of building a next-generation MMO from the ground up! We love horses and the community that has been built around the Star Stable Online universe, but we are ready to move out of our comfort zone into a new world of adventures... without horses . THE QUEST We have a vision of the new game, but we need more than that. So this is where we hope you will build some magic together with us. The Level Designer will maximise the interactivity and playfulness of the world of Curie! To be successful, you need to be an environmental storyteller at heart. We need you to create spaces that match and elevate the gameplay alongside the theme and narrative. You set the mood of each area to tell our stories. We're at the beginning of our journey and preparing to move into Pre-Production on this title that will let players explore epic worlds, build connections with others, and express themselves creatively. We like stories, but we also think the most compelling stories are those the players tell themselves. Our flagship MMO Star Stable Online is in its 10th year of continuous updates with a community that continues to grow in size and passion. That’s our bar for success. THE MISSION FOR THE TEAM This new game is something totally different, so the team that builds it really needs to be daring and driven and have our values in the backpack. We all need to be good collaborators and communicators. We know that we will try small and fail fast. We will be open to feedback and let our audience grow with us. We know when to ask for help and how to share our knowledge with others. And we do know that at this stage, perfection is the enemy of success. To help you during this journey you will have a whole company with many years of experience and support functions. You’ll join our growing team in shaping the vision and bringing this new product to life to delight new audiences. WHAT YOU BRING It is important for us that we all share passion and excitement around ambitious games that grow in dialogue with their audience. This project and this role requires you to have a pioneer mindset and enjoy experimenting and breaking new ground. Our team is small, lean, and close-knit. We love to work towards the same goals through self-ownership and autonomous but collaborative workflows. The Level Designer must be comfortable working with procedurally generated (procgen) spaces. Having an understanding of the technical impacts of your level design choices, as well as an eye for the aesthetics of the spaces you build. Additionally, you will need to roughly sketch out maps and level designs to share with the team and execute on. ABOUT STAR STABLE ENTERTAINMENT We are a passionate and happy bunch of 160+ creative brains from 20 different countries, dedicated to creating immersive and inspiring experiences for a global audience of girls. Founded in 2011 in Stockholm, Sweden, we are the makers of the popular adventure game Star Stable Online - the currently #1 ranked and fastest-growing horse game in the world. Over the years we have extended our product line to music, publishing, and several apps, continuously working to improve, grow and fulfill what’s at the heart of our mission - to inspire, to celebrate the power of sisterhood, and to have a meaningful global impact, transforming the gaming industry into a more open-minded and inclusive environment. PS. It turns out that we are one of the most diverse gaming companies in Stockholm, and of course we like to keep it that way. So no matter who you are, apply now! We’re keen to hear more about you!
Arbetsgivare
Star Stable Entertainment AB
Ansökan
Ansök senast 18 november (2 månader 1 dag kvar)

Ansök här
VISA MINDRE
VISA FLER LEDIGA JOBB


MINA ÅSIKTER OM DETTA YRKE

Jobbar du inom detta yrke och tycker att något saknas eller inte stämmer i vår beskrivning?
Fyll i formuläret så lyssnar vi gärna på dina åsikter.
OBS! Vi erbjuder inga jobb eller vägledning via detta formulär.