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Dataspelsbranschens yrken
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Dataspelsbranschens yrken

Dataspelsbranschen är på frammarsch och nya yrken tillkommer. Dataspelsbranschen är en av de mest inkluderande vad gäller mångfalden av yrkesgrupper. Här finns allt från röstskådespelare, motion-captureskådespelare till projektledare, musiker, ljuddesigners, concept artists, programmerare av alla de slag, animatörer, modellerare, skulpterare, författare och även historiker.

Utbildning

Yrken inom detta område är i Sverige icke-reglerade, vilket betyder att inga strikta generella krav ställs på vilken utbildning man måste ha, det blir med det upp till varje arbetsgivare att bestämma vilken utbildning som efterfrågas.

Relevanta utbildningar finns inom flera olika skolformer, bland annat inom yrkeshögskolan och på högskole-/universitetsnivå.

Visste du att...?

... Dataspelsyrken är mycket mansdominerade, endast ca 20% är kvinnor.
Källa: Dataspelsbranschen

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156 Lediga jobb

Senior Game Designer

Arbetsgivare / Ort: Midasplayer AB / STOCKHOLM
Omfattning / Varaktighet: Heltid / Tills vidare
Lönetyp: Fast månads- vecko- eller timlön
Ansök senast 26 september (1 dag kvar)
Publicerad: 2021-08-27
Källa: Arbetsförmedlingen
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Kvalifikationer
Arbetslivserfarenhet
Krav
  • Game designer/Speldesigner

Om jobbet

Job Description:

Do you want to create the world’s best mobile games? Have you got big ideas and the skills to make them happen? We’re looking for a Senior Game Designer to join our Kingdom. You’ll crush it in a team where you can experiment, go beyond the obvious and take the lead. Break the rules, make the rules - do whatever it takes to make unforgettable games.


Your role within the Kingdom

As our new Senior Game Designer you will lead the feature design on a game with an experienced cross- discipline team.

  • Understand business and players’ needs and provide well informed decisions

  • You will identify potential features to test and make recommendations to the production team.
  • Develop a deep understanding of the player’s needs and motivations.
  • You will harness the creativity of the entire team to craft new features and obtain learnings.

Skills to create thrills:

  • Ability to conceptualise, document and develop complex systems on Core, Meta and Social layers

  • You can hold the vision for a feature from concept to release
  • You have experience with player centric design and methodologies
  • You are an effective communicator and are able to rally a multidisciplinary team behind your vision.
  • You will have a consistent record of designing impactful features and systems for live games
  • Ability to perform post release analysis, generate insights and make recommendations
  • You mentor junior designers, share knowledge and help level up the design craft

The following skills would be very helpful for the role:

  • Previous experience with ‘Match Puzzle’ games (E.g. Match- 3, Clicker, Linker, Bubble Shooter…)
  • Experience with economy and game balance
  • Strong stakeholder management


Öppen för alla Vi fokuserar på din kompetens, inte dina övriga förutsättningar. Vi är öppna för att anpassa rollen eller arbetsplatsen efter dina behov.

Arbetsgivare
Midasplayer AB
Sveavägen 44
11343 STOCKHOLM
Hemsida: https://careers.king.com
Ansökan
Ansök senast 26 september (1 dag kvar)

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Technical Artist

Arbetsgivare / Ort: Paradox Development Studio AB / Stockholm
Omfattning / Varaktighet: Heltid / Tills vidare
Lönetyp: Fast månads- vecko- eller timlön
Ansök senast 26 september (1 dag kvar)
Publicerad: 2021-09-14
Källa: Arbetsförmedlingen
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Om jobbet

Paradox is searching for a Tech Artist to join our teams in Stockholm, home of our star sci-fi game Stellaris. If you enjoy challenges and pushing technical boundaries: you could be the person we’re looking for! You will be part of a growing team, working in an iterative and creative environment where everyone strives to reach the highest possible quality.

You will act as a bridge between artists & programmers to ensure art assets and features can be easily integrated into our games without sacrificing the artistic vision and while respecting the technical constraints. In partnership with the Art Director & Art Manager, it will be your job to find solutions and specify tools for the further development of our graphical features, art pipelines and process, working with our in-house tools and engine teams. You have a deep understanding of existing graphical fundamentals, and enjoy keeping up to date with changes in technology, as well as being curious about new techniques.

As a champion communicator you will contribute to the department, team and cross discipline to share your methods.

Responsibilities:

  • Work with programmers and artists to implement art, features, and tools into the engine
  • Create & deliver mockups, wireframes and prototypes for features and user-facing engine tools
  • Research, evaluate and challenge our current tools to ensure the best workflow
  • Be a champion for development of new tools and pipelines, improving efficiency and usability for the artists
  • Solve technical issues in the art assets pipeline and collaborate with engineers to solve in-game problems
  • Work with shader development, optimization and debugging in hlsl
  • Troubleshoot asset-related technical issues (Maya, Photoshop, etc.)
  • Work across discipline to share knowledge via documentation, training and mentoring
  • Set best practices around content organization and how to achieve the desired quality

Required Qualifications:

  • Minimum 3 years of experience in games or software projects or one major game title or software shipped
  • Strong working knowledge of common artist software, such as Substance, Maya, Photoshop etc
  • Experience with shader development and procedural methods
  • Good artistic skills (proportion, color, composition), visible in your portfolio
  • Ability to work with and build technical documentation
  • Up to date knowledge of current art techniques and development processes such as PBR
  • Excellent communications skills, fluent in English; both written and spoken
  • Experience using scripting languages (such as Python, MELScript) to build macros and workflow tools
  • Experience programming with C++ and an understanding of programming fundamentals.

A Bonus:

Not required for the role, but is good to mention and is a plus for you as a candidate

  • Familiarity or interest in Paradox development studio games
  • Proven track record of 2+ shipped games
  • Experience on a variety of projects, both in terms of art tools, platforms & games
  • Well versed in one area of creating art for games such as VFX, modeling, or texturing
  • Ability to troubleshoot and fix complex workflow issues in artist software, VC systems, and game engines
  • Knowledge of other programming languages, JavaScript, C#
  • Knowledge of additional software: Houdini, Blender, Unreal, Unity, Marmoset

On a personal level you are a curious, detail-oriented, thorough person that can clearly document progress and build a guideline for the team during integration phases. You gain energy from learning, challenging yourself, improving the player experience and succeeding together as a team. You are comfortable communicating giving/receiving constructive feedback, contributing your voice, taking initiative, asking for assistance from your peers. You can express your ideas in writing convincingly and you thrive in a fun, agile, creative and team oriented environment.

We also know you are passionate about videogames and want to contribute to an organization that delivers meaningful experiences to players.

Additional:

If you have any public github projects, relevant already released product links or a personal website/blog, we welcome its inclusion with your personal letter and CV.

Practical information

Scope: Full time and permanent

Reports to: Art Manager

Location: This position is based in Stockholm.

Arbetsgivare
Paradox Development Studio AB
Magnus Ladulåsgatan 4
11866 Stockholm
Ansökan
Ansök senast 26 september (1 dag kvar)

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Gameplay Programmer

Arbetsgivare / Ort: Toca Boca AB
Omfattning / Varaktighet: Heltid / Tillsvidare
Lönetyp: Fast månads- vecko- eller timlön
Ansök senast 26 september (1 dag kvar)
Publicerad: 2021-03-31
Källa: Arbetsförmedlingen
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Kvalifikationer
Arbetslivserfarenhet
Krav
  • Programmerare
  • mobilspel

Om jobbet
Do you want to work with an app loved by millions of kids around the world? Where the features you create get a lot of attention, and you’ll see the Tiktok-videos just rolling in? That’s the reality for the people working on Toca Life World. Creating an app that encourages kids’ creativity and imagination results in lots of content all over social media, and instant confirmation of what you create sparks joy in kids’ lives. In Toca Life World, kids have a live platform for true open-ended play. It’s an ever-expanding app where they can tell any story they like. You will be the one taking it one step further and providing the building blocks they need for anything they could imagine. This means you'll ideate, prototype, validate the fun and ultimately deliver the features that allow kids to generate their content. The possibilities are endless! But creating new features is not easy. We put a lot of effort and love into what we do, and we believe you will do the same. Is this you? You are an experience gameplay programmer with strong C# and architectural skills. You have experience working in bigger teams of 10+ people. You have an experimentational mindset, the desire to try new things, putting them in front of kids to learn what works - you will be designing products from the kids’ perspective! You believe in the power of play. This is us! Toca Boca captures the spirit of play. We create digital toys and everyday products that are filled with fun and silliness that kids from any corner of the world can instantly relate to. Everything is designed from their perspective. We celebrate the diversity and quirkiness of their world and give them the freedom to play in ways that only they can dream up. In order to be able to create more world-class digital toys, we're looking to expand our team with an experienced Unity Developer for new features in the Toca Life series. You will work together with play designers, artists, and other developers creating experiences in Toca Life: World. Good to know This position is full time and based in our Stockholm office. We apply 6 months of probationary employment. As we’re an international company, with over 10 nationalities and millions of users all over the world, you have to be fluent in English. Toca Boca develops digital games that capture the power of play and that are filled with fun and silliness that kids around the world can instantly relate to. Since our first product launch in 2011, we have released 46 apps that have been downloaded more than 444 million times the world over, making us the No. 1 mobile-first kids brand in the App Store. Our products focus on sparking kids’ creativity and imagination, creating opportunities for open-ended play. With offices in Stockholm and San Francisco, Toca Boca is owned by Spin Master Corp., a global children’s entertainment company that creates, designs and manufactures a diversified portfolio of innovative toys, games, products and entertainment properties.
Arbetsgivare
Toca Boca AB
Hemsida: https://tocaboca.com/
Ansökan
Ansök senast 26 september (1 dag kvar)

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Senior backend-programmerare till spelstudion Mindark!

Arbetsgivare / Ort: Academic Work Sweden AB
Omfattning / Varaktighet: Heltid / 6 månader eller längre
Lönetyp: Fast månads- vecko- eller timlön
Ansök senast 28 september (3 dagar kvar)
Publicerad: 2021-08-28
Källa: Arbetsförmedlingen
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Kvalifikationer
Arbetslivserfarenhet
Krav
  • Game designer/Speldesigner

Om jobbet
Söker du ett jobb där du verkligen får utlopp för din kreativitet samt att få utmanas? Gillar du att människor får ett leende på läpparna när de använder det du skapat? På Mindark kommer du att spela en betydelsefull roll i utvecklingen av Entropia Universe, ett MMORPG som varit live sedan 2003, och som vi nu ska ta till nästa nivå. Lockar detta dig? Sök tjänsten idag då urval sker löpande! OM TJÄNSTEN Academic Work söker för Mindarks räkning en erfaren backend-utvecklare till sitt centrala kontor i Göteborg. Tjänsten är en direktrekrytering vilket innebär att rekryteringsprocessen sker genom Academic Work men du kommer att anställas direkt hos Mindark. Bli en del av vårt backend-team och bidra till skapandet av en levande och ständigt föränderlig sci-fi-värld där spelare från hela världen tillsammans utforskar och utför spännande uppdrag. Vårt mål är att skapa en gigantisk levande värld som är mer skalbar än något annat! Som backend-utvecklare på Mindark är du en del av ett engagerat, tvärfunktionellt team med vassa skills som är självgående och ansvarar för att bygga arkitekturen och motorn bakom vårt MMORPG Entropia Universe. Du kommer att vara en viktig del i att skapa en fantastisk upplevelse, växa som individ tillsammans med ditt team, och bidra till att glädja våra spelare världen över. Mindark erbjuder: * Marknadsmässig löner och bra förmåner. * Uppmuntrar lärande och engagemang. * En öppen och inkluderande kultur med trevliga och hjälpsamma kollegor. * Spännande och unika utmaningar att sätta tänderna i. * Mindark är en agil organisation som värdesätter sina medarbetare och är noga med att ha en balans mellan jobb och fritid. ARBETSUPPGIFTER * Vara en aktiv del i ett tvärfunktionellt team som samarbetar dagligen med olika delar av organisationen. * Bygga skalbara backend-tjänster för olika aspekter av spelet. * Utveckla verktyg för övervakning och styrning av tjänsterna och systemet som helhet. * Utveckla lösningar för att leverera och orkestrera tjänster och lastbalansering med hjälp av t ex Kubernetes och Nomad. * Utveckla automatisering av testning och produktionssättning av tjänster. VI SÖKER DIG SOM * Har eftergymnasial utbildning inom IT, antingen från högskola/universitet eller YH-utbildning. Exempelvis dataspelsutveckling, systemutveckling eller motsvarande. * Har gedigen och relevant arbetslivserfarenhet, minst 2 år. * Är obehindrad i både tal och skrift i svenska och engelska språket, detta då det krävs i den interna kommunikationen. * På ett tydligt sätt kan påvisa din passion för programmering genom att motivera detta i din ansökan. * Trivs med att arbeta i team mot gemensamma mål. Meriterande med erfarenheter av: * Spelutveckling sedan tidigare. * Distribuerade lösningar, gärna med microservices. * Containerlösningar som Docker, Kubernetes eller Nomad. * Meddelandesystem, t ex Apache Kafka eller RabbitMQ. * Scrum, Kanban eller annat agilt ramverk. Som person är du: * Ansvarsfull - Vi gör det vi säger och uppmärksammar både positiva och negativa saker. * God samarbetsförmåga - Vi lär oss av varandra, delar med oss av våra kunskaper och hjälps åt att nå våra mål. * Noggrann - Vi tar ansvar för kvaliteten på vårt arbete hela vägen. * Initiativtagande - Vi väntar inte på att någon annan ska lösa våra problem utan tar tag i dem. Övrig information * Start: Enligt överenskommelse * Omfattning: Tillsvidareanställning * Lön: Marknadsmässig * Placering: Järntorget 8, Göteborg * Kontaktuppgifter: Rekryteringskonsult Philip Arcangioli * Den här rekryteringsprocessen hanteras av Academic Work och Mindarks önskemål är att alla samtal och mail kring tjänsten går till Academic Work INFORMATION OM FÖRETAGET Mindark har ambitionen att bli Sveriges bästa spelstudio att arbeta för. Vi har funnits sedan 1998 och har siktet inställt på framtiden. Läs mer om Mindark på deras hemsida.
Arbetsgivare
Academic Work Sweden AB
Hemsida: http://www.academicwork.se
Ansökan
Ansök senast 28 september (3 dagar kvar)

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Environment Artist

Arbetsgivare / Ort: Starbreeze AB
Omfattning / Varaktighet: Heltid / Tillsvidare
Lönetyp: Fast månads- vecko- eller timlön
Ansök senast 30 september (5 dagar kvar)
Publicerad: 2021-04-13
Källa: Arbetsförmedlingen
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Kvalifikationer
Arbetslivserfarenhet
Krav
  • Programmerare
  • PC-spel

Om jobbet
Do you want to work with an award-winning team by creating environment art for Payday, one of the most iconic and recognized brands in the games industry? As Environment Artist you will be part of a team that creates and develops levels in-game assets. This puts demand on technical knowledge and performance as well as visual quality and experience. The role requires you to be able to multi-task and possess good communication skills both spoken and written. You should be able to work effortless in a team, but also self-driven and motivated to be able to take your specific area and drive it with minimum inputs if necessary. Job Tasks: - Modeling, texturing and implementation of in-game models; - Working with shaders and content setup; - Being able to follow references, concepts, and art direction while also having the initiative to take the work further independently; - Identifying functional and technical aspects of real life assets; - Participate in design choices and communicate with peers, managers and vendors; - Work closely with the team and seniors to ensure that quality is consistent and cohesive; Must have: - At least 4+ years of experience working as a 3D artist within games; - Experience from working on at least 1+ released AAA games; - A good sense of scale and proportions, materials, color and light; - Fluent in English with good communication skills, both verbally and in writing; - Good experience and knowledge working with shaders, pipeline and PBR; - Knowledge and interest in both technical setups and mechanical functions; - Proven knowledge of asset creation, in-game model, UV layout, LODs, Collision; - Great understanding of real-time graphics with proven experience in creating realistic looking assets. To be successful in this position you are: - Well versed with Maya, Z-brush and Photoshop; - Experience of working with photogrammetry - Great knowledge in Substance designer and Painter; - Good understanding of modular and unit based modeling; - Experience working with Unreal, Unity or similar game engine; - Ability to work in a team, communicate well and being proactive; - Good with time estimations, scope assessments and prioritizing within a team structure; - Structured and technical Still reading? Great, because here comes the good part: We offer you a position at a company where we value empowerment, agility and ownership. While we evolve we want you to grow with us and to develop as a professional. Sounds good? Then we can’t wait to see your resume and meet you! We recommend that you apply as soon as possible, as interviews are held continuously. Send your application with a resume and portfolio in English. All applications must include a portfolio to be considered.
Arbetsgivare
Starbreeze AB
Hemsida: http://www.starbreeze.com/
Ansökan
Ansök senast 30 september (5 dagar kvar)

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