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Hologramutvecklare

Hologramutvecklare

Hologramutvecklare skapar visuella och interaktiva lösningar som tillämpas på diverse olika områden från marknadsföring och event till simulering och interaktiv träning.

Hologramutvecklare kan ingå i olika projekt som på något sätt handlar om artificiell intelligens.

Hologramutvecklarnas arbete handlar om interaktivt design och att om i första hand skapa 3D Hologram, men också andra saker inom Virtual Reality (VR), Augmented Reality (AR), Mixed Reality (MR), AI-program, transparenta showcases och applikationer för Multi-Touch skärmar. 

Det finns många olika tänkbara hologram-användningsområden och här finns några få exempel, fler områden kommer säkert att dyka upp:

  • Muséer, gallerier och andra utställningar - man kan visa upp extremt värdefulla föremål, utan att riskera att de blir stulna eller skadas
  • Musikkonserter - där en, kanske avliden, artist kan "uppträda" efter sin bortgång
  • Brottsbekämpning - t ex inom rättspatologi
  • Undervisning - piloter och andra fordonsförare kan träna i simulatorer, som agerar "verklighet", med både dimma och starka vindar

Arbetsplats

De vanligaste arbetsplatserna för hologramutvecklare finns på design- och innovationsföretag som sysslar, förutom 2D- och 3D-hologram även med VR (Virtual Reality), AR (Augmented Reality), MR (Mixed Reality), AI-program, transparenta showcases och applikationer för Multi-Touch skärmar.

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142 Lediga jobb

Rendering Programmer

Arbetsgivare / Ort: Fatalist Development AB
Omfattning / Varaktighet: Heltid / Tills vidare
Lönetyp: Fast månads- vecko- eller timlön
Ansök senast 21 oktober (1 dag kvar)
Publicerad: 2021-09-23
Källa: Arbetsförmedlingen
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Om jobbet
The Position Avalanche Studios is currently looking for an experienced Rendering Programmer for our Engine area of a core game development team. As a Rendering Programmer at Avalanche Studios you will work with some of the industry's most talented individuals that are developing our cutting edge, next-generation, open-world graphics engine. We at Avalanche Studios have a solid reputation for producing great looking open-world games, and this is a terrific opportunity for the candidate who wants to play an essential part in graphical solutions for AAA Development. You will be designing, developing and enhancing both high level and low level graphics-related systems within the Avalanche Engine. You will be working across the range of the graphics and rendering pipeline, addressing multiple hardware platforms including next-generation consoles, and applying state-of-the-art computer graphics research to code that works under actual AAA gaming conditions. We are in particular looking for a render generalist with an aesthetic eye who can work closely with our artists in making our world come to life. Responsibilities - Research techniques and algorithms in order to keep current on technological developments and advancements in the game industry - Take initiative and contribute innovative and original ideas towards all aspects of engine and game production and development - Identify technical and developmental risks/obstacles and generate solutions to overcome identified risks - Develop and maintain plug-ins and stand-alone applications used in the creation and preprocessing of geometry, textures, etc. - Review the work of other engineers and provide mentorship Required Qualifications - 5+ years experience of professional C/C++ programming - Prior experience working as a graphics programmer on at least one shipped title on current-gen consoles - Good knowledge of modern rendering architectures and APIs - DX12, Vulkan - Solid background in rendering with experience in HLSL/Cg writing shaders. - Strong math skills with excellent knowledge about 3D graphics algorithms and techniques - Low level profiling and optimization skills, ability to write memory- and cache-friendly code - You should be self motivated as well as work well in a group - Good English skills (both oral and written) - You should be passionate about keeping up with latest graphics technology - You should be passionate about playing and creating open-world games Desired Qualifications - CUDA, OpenCL, compute shader experience. - Commitment to code quality, documentation and testing procedures. - Experience with developing art & content pipelines / workflows. - Experience with writing code in Python. Employee promise We provide goals, instead of instructions, and the opportunity to do the best work of your career. Our Values At Avalanche Studios Group, we believe in worlds beyond limits, we are committed to developing a diverse and inclusive workplace. We are an equal opportunity employer and value diversity at our company. Everyone at Avalanche Studios Group has a shared responsibility to create an open and inclusive work environment where everyone is treated equally and with respect. Being part of our world is not contingent on where you’re from, your gender, or sexual orientation. It’s all about your passion and creativity. How to Apply We will only consider applications that consist of both a cover letter and a CV. In your cover letter you should include why you want to work at Avalanche Studios Group. For this role you need to be able to work full-time in our Stockholm office. To apply for this position please register below. Apply as soon as possible as we review applications continuously. All further information is provided under non-disclosure agreement only.
Arbetsgivare
Fatalist Development AB
Ansökan
Ansök senast 21 oktober (1 dag kvar)

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Producer

Arbetsgivare / Ort: Fatalist Development AB
Omfattning / Varaktighet: Heltid / Tillsvidare
Lönetyp: Fast månads- vecko- eller timlön
Ansök senast 21 oktober (1 dag kvar)
Publicerad: 2021-05-04
Källa: Arbetsförmedlingen
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Kvalifikationer
Arbetslivserfarenhet
Krav
  • Speldesigner

Om jobbet
The Position Avalanche Studios Group and its division Avalanche Studios are looking for a Producer to join a top-tier, experienced team to help craft our next cutting edge AAA open-world game. Avalanche Studios is the division dedicated to ambitious, externally published, AAA open-world games like Just Cause, Mad Max, and Rage 2. In short, as a Producer you will coordinate resources, internal and external, to ensure the successful completion of assigned projects. You will together with the Lead Producer develop schedules that translate business goals into action and act as a change agent for process improvements. You will monitor team progress and maintain the schedule to provide the Lead Producer and Executive Producer with regular updates on status and risks as required. The person in this role will be responsible for the following: - Collaborating with Directors and Leads to establish long term feature schedules, milestone definitions, and phase/sprint goals - Being a part of the team - working with the teams to overcome complex problems, identify dependencies, develop schedules, improve product quality and stay on track - Supporting the team by running daily stand-ups, scheduling meetings, taking notes, and otherwise keeping the team organized and on track - Tracking live issues affecting end users and ensure they are being followed up on and resolved - Understanding and communicating project milestones, task deadlines, and stakeholder feedback to team members across the studio - Anticipating, identifying, and proposing solutions for project risks and issues - Utilizing the chosen project management software to provide metrics and visibility - Other duties and responsibilities as defined by the manager including managing teams The ideal candidate will have a mix of the qualifications below: - Familiarity with agile methodologies such as Scrum and Kanban - Strong organizational skills and demonstrated attention to detail - 3+ years of experience working in the game industry - Have 2-3 years of experience as a Producer or Program Manager of teams - Shipped at least one game title - Comprehensive understanding of game development, from concept to submission and sustained development post-launch. - Strong time-management skills with the ability to focus on priorities, manage change and deliver against agreed deadlines. - Proven ability to work under rapid development cycles. - Proven ability to collaborate, coordinate, communicate and support other team members - Creative, motivated, focused, passionate, results-oriented - Passion for games - Excellent verbal and written communication skills in English Employee promise We provide goals, instead of instructions, and the opportunity to do the best work of your career. Our Values At Avalanche Studios Group, we believe in worlds beyond limits, we are committed to developing a diverse and inclusive workplace. We are an equal opportunity employer and value diversity at our company. Everyone at Avalanche Studios Group has a shared responsibility to create an open and inclusive work environment where everyone is treated equally and with respect. Being part of our world is not contingent on where you’re from, your gender, or sexual orientation. It’s all about your passion and creativity. How to Apply We will only consider applications that consist of both a cover letter and a CV. In your cover letter you should include why you want to work at Avalanche Studios Group. For this role you need to be able to work full-time in our Stockholm office. To apply for this position please register below. Apply as soon as possible as we review applications continuously. All further information is provided under non-disclosure agreement only.
Arbetsgivare
Fatalist Development AB
Ansökan
Ansök senast 21 oktober (1 dag kvar)

Ansök här
VISA MINDRE

Producer

Arbetsgivare / Ort: Fatalist Development AB
Omfattning / Varaktighet: Heltid / Tills vidare
Lönetyp: Fast månads- vecko- eller timlön
Ansök senast 21 oktober (1 dag kvar)
Publicerad: 2021-08-19
Källa: Arbetsförmedlingen
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Kvalifikationer
Arbetslivserfarenhet
Krav
  • Game designer/Speldesigner

Om jobbet
Avalanche Studios is the division dedicated to ambitious, externally published, AAA open world games like Just Cause, Mad Max, and Rage 2 - our upcoming title Contraband is a co-op smuggler’s paradise set in the fictional world of 1970s Bayan. Contraband is a brand new IP published by Xbox Game Studios, and we're now looking for a talented Producer to join our team at the Stockholm office. The Position Avalanche Studios Group and its division Avalanche Studios are looking for a Producer to join a top-tier, experienced team to help craft our next cutting edge AAA open-world game. Avalanche Studios is the division dedicated to ambitious, externally published, AAA open-world games like Just Cause, Mad Max, and Rage 2. In short, as a Producer you will coordinate resources, internal and external, to ensure the successful completion of assigned projects. You will together with the Lead Producer develop schedules that translate business goals into action and act as a change agent for process improvements. You will monitor team progress and maintain the schedule to provide the Lead Producer and Executive Producer with regular updates on status and risks as required. The person in this role will be responsible for the following: - Collaborating with Directors and Leads to establish long term feature schedules, milestone definitions, and phase/sprint goals - Being a part of the team - working with the teams to overcome complex problems, identify dependencies, develop schedules, improve product quality and stay on track - Supporting the team by running daily stand-ups, scheduling meetings, taking notes, and otherwise keeping the team organized and on track - Tracking live issues affecting end users and ensure they are being followed up on and resolved - Understanding and communicating project milestones, task deadlines, and stakeholder feedback to team members across the studio - Anticipating, identifying, and proposing solutions for project risks and issues - Utilizing the chosen project management software to provide metrics and visibility - Other duties and responsibilities as defined by the manager including managing teams The ideal candidate will have a mix of the qualifications below: - Familiarity with agile methodologies such as Scrum and Kanban - Strong organizational skills and demonstrated attention to detail - 3+ years of experience working in the game industry - Have 2-3 years of experience as a Producer or Program Manager of teams - Shipped at least one game title - Comprehensive understanding of game development, from concept to submission and sustained development post-launch. - Strong time-management skills with the ability to focus on priorities, manage change and deliver against agreed deadlines. - Proven ability to work under rapid development cycles. - Proven ability to collaborate, coordinate, communicate and support other team members - Creative, motivated, focused, passionate, results-oriented - Passion for games - Excellent verbal and written communication skills in English Employee promise We provide goals, instead of instructions, and the opportunity to do the best work of your career. Our Values At Avalanche Studios Group, we believe in worlds beyond limits, we are committed to developing a diverse and inclusive workplace. We are an equal opportunity employer and value diversity at our company. Everyone at Avalanche Studios Group has a shared responsibility to create an open and inclusive work environment where everyone is treated equally and with respect. Being part of our world is not contingent on where you’re from, your gender, or sexual orientation. It’s all about your passion and creativity. How to Apply We will only consider applications that consist of both a cover letter and a CV. In your cover letter you should include why you want to work at Avalanche Studios Group. For this role you need to be able to work full-time in our Stockholm office. To apply for this position please register below. Apply as soon as possible as we review applications continuously. All further information is provided under non-disclosure agreement only.
Arbetsgivare
Fatalist Development AB
Ansökan
Ansök senast 21 oktober (1 dag kvar)

Ansök här
VISA MINDRE

Rendering Programmer

Arbetsgivare / Ort: Fatalist Development AB
Omfattning / Varaktighet: Heltid / Tillsvidare
Lönetyp: Fast månads- vecko- eller timlön
Ansök senast 21 oktober (1 dag kvar)
Publicerad: 2021-05-04
Källa: Arbetsförmedlingen
VISA MER
Om jobbet
The Position Avalanche Studios is currently looking for an experienced Rendering Programmer for our Engine area of a core game development team. As a Rendering Programmer at Avalanche Studios you will work with some of the industry's most talented individuals that are developing our cutting edge, next-generation, open-world graphics engine. We at Avalanche Studios have a solid reputation for producing great looking open-world games, and this is a terrific opportunity for the candidate who wants to play an essential part in graphical solutions for AAA Development. You will be designing, developing and enhancing both high level and low level graphics-related systems within the Avalanche Engine. You will be working across the range of the graphics and rendering pipeline, addressing multiple hardware platforms including next-generation consoles, and applying state-of-the-art computer graphics research to code that works under actual AAA gaming conditions. We are in particular looking for a render generalist with an aesthetic eye who can work closely with our artists in making our world come to life. Responsibilities - Research techniques and algorithms in order to keep current on technological developments and advancements in the game industry - Take initiative and contribute innovative and original ideas towards all aspects of engine and game production and development - Identify technical and developmental risks/obstacles and generate solutions to overcome identified risks - Develop and maintain plug-ins and stand-alone applications used in the creation and preprocessing of geometry, textures, etc. - Review the work of other engineers and provide mentorship Required Qualifications - 5+ years experience of professional C/C++ programming - Prior experience working as a graphics programmer on at least one shipped title on current-gen consoles - Good knowledge of modern rendering architectures and APIs - DX12, Vulkan - Solid background in rendering with experience in HLSL/Cg writing shaders. - Strong math skills with excellent knowledge about 3D graphics algorithms and techniques - Low level profiling and optimization skills, ability to write memory- and cache-friendly code - You should be self motivated as well as work well in a group - Good English skills (both oral and written) - You should be passionate about keeping up with latest graphics technology - You should be passionate about playing and creating open-world games Desired Qualifications - CUDA, OpenCL, compute shader experience. - Commitment to code quality, documentation and testing procedures. - Experience with developing art & content pipelines / workflows. - Experience with writing code in Python.
Arbetsgivare
Fatalist Development AB
Ansökan
Ansök senast 21 oktober (1 dag kvar)

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Software Engineer

Arbetsgivare / Ort: Volvo Personvagnar AB
Omfattning / Varaktighet: Heltid / Tills vidare
Lönetyp: Fast månads- vecko- eller timlön
Ansök senast 21 oktober (1 dag kvar)
Publicerad: 2021-10-01
Källa: Arbetsförmedlingen
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Kvalifikationer
Arbetslivserfarenhet
Krav
  • Programmerare
  • webbspel

Om jobbet
Who are we? Volvo Cars is a company on a mission; to bring traditional car manufacturing into a connected, sustainable and smart future. Since 1927, we have been a brand known for our commitment to safety, creating innovative cars that make life less complicated for our consumers. In 2010, we decided to transform our business, resulting in a totally new generation of cars and technologies, as well as steady growth and record sales. Today, we’re expanding our global footprint in Europe, China and the US, and we’re on the lookout for new talent. We are constantly pushing our own skills and abilities to drive change in the automobile industry like never before. We are looking for innovative, committed people to join us in this endeavour and create safe, sustainable and connected cars. We believe in the power of people and will challenge and support you to reach your full potential. Join us and be part of Volvo Cars’ journey into the future. Want to drive digital change in automotive? At Volvo Cars, we are making bold digital visions come true. We aim to lead in the automotive world by creating a digital ecosystem built around making our customers' lives less complicated. Now we are looking for curious, creative people who want to change the world through innovative thinking. Who are you? We’re looking for a someone who loves to code and can see the beauty in well written code. You should share our belief that manual tests belong in the history books and that anything less than full control and automation of pipeline and environments is a crime. We value speed above all else, how fast we can deploy and how often we do it are the metrics that matter. You need to have the same mindset to fit in here, and you need to help us push the boundaries of what’s possible. What you need to know to be able to deliver: * Java, HTML5, CSS, Typescript/Javascript. * Spring, Spring boot, JavaEE. * Jenkins, Kubernetes, Docker, REST, JSON. * Relational database knowledge: write/read SQL, stored procedures. What you need to know or learn to excel: * Azure cloud, AWS, Azure DevOps. * Micro service architecture, Web sockets. * Full test automation (Selenium/Zalenium). * Elastic search, Prometheus, Grafana, Angular JS. * SQL, MongoDB, OAuth. What’s the challenge? We’re in the middle of a commercial transformation, we are moving our sales online and our cars will soon be powered purely by electricity. To be able to offer instant delivery of our amazing cars we need to have the right cars in stock. Understanding what our customers want now, and in the future, and plan accordingly is more important than ever. Therefore, we need to replace the application handling production planning for all our plants globally. It starts with taking in the demand from the different markets, aggregating that to one clear request. We then compare this to what we have the possibility and capacity to build. The output is the long-term plan of what to build and when, this is then used in a lot of processes downstream to ensure that we can build our great cars and get them on time to our customers. We will start from scratch to build a new system, speed and quality is extremely important to us. You need to ensure that we have the best tools and processes in place to enable fast and iterative development. To assure quality test automation is a given, we need to have the built-in quality to continuously deliver over time. No manual testers will be part of the team, just great developers who take the full responsibility. You’ll work according to the Scrum and Safe frameworks; 2-week sprints and 12-week PI-increments. However, we’re not religious about it and are constantly evaluating how to work in the best way, applying common sense to ensure as little waste as possible. Contact & Application Please apply via the link provided by the 21st of October, 2021.Applications and CVs will not be accepted via email. For questions regarding the recruitment process, please contact Senior Tech Recruiter, Rinor Alihajdaraj, [email protected]
Arbetsgivare
Volvo Personvagnar AB
Hemsida: https://www.volvocars.com/
Ansökan
Ansök senast 21 oktober (1 dag kvar)

Ansök här
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